Audrey Redman

Audrey Redman / Amy Adams

OOC

Game Journal Portrayed By Source
Better Than Life call_me_red Amy Adams Red XIII
Final Fantasy VII

Basic Stats

Full Name: Audrey Clarice Redman
Nickname(s): Red
Gender: Female
Age: 29
Date of Birth: September 13, 1977
Zodiac: Virgo
Sexuality: Straight
Relationship Status: Single
Hometown: Houston, Texas
Occupation: Lead Designer: Better Than Life Digital
Pet: Two white mice (Mario & Luigi)

Family

Father: Dorian Redman (Aerospace Engineer for NASA: Lyndon B. Johnson Space Center)
Mother: Elizabeth Redman
Brother: Christopher Redman (b. 1970; Aerospace Engineer for Aerojet)
Brother: John Redman (b. 1973; United States Air Force)
Brother: Alexander Redman (b. 1975; Aerospace Engineer for NASA: Ames Research Center)

History

Audrey was born on September 13, 1977, the fourth and last child of Dorian and Elizabeth Redman, as well as the only daughter. Her older brothers — Christopher (born 1970), John (born 1973), and Alexander (born 1975) — were big influences on how she grew up. They were all very rough-and-tumble, and they liked picking on their little sister, so Audrey learned how to fight back and stand up for herself, even with her small stature. There was a bit of a question as to where Audrey's fiery red hair came from (everyone else in the family had brown hair) until Dorian's parents pointed out that his older brother (who had died at the age of seven) had also had red hair. Being the only redhead in the family, Audrey was quickly assigned the nickname of "Red" (though a part of that, especially once she hit school age, came also from her last name, Redman).

In 1979, the family relocated from their Sacramento, California home to Houston, Texas, when Dorian (an aerospace engineer; a literal rocket scientist) was offered a job with NASA at the Lyndon B. Johnson Space Center (he had previously been working at Aerojet). Elizabeth stayed home and took care of the children while Dorian worked (they had met at Aerojet, and Elizabeth had quit her job to take care of the children after John was born), so the children grew up around everything possibly related to Aerospace Engineering. Christopher and Alexander, actually, even followed in their parents' footsteps and went on to major in Aerospace Engineering (Christopher now works with Aerojet in Sacramento, while Alexander is at the NASA Ames Research Center at Moffet Field in California). Veering slightly from their parents' footsteps, John went into the United States Air Force.

With all this concentation on engineering and mechanics, Audrey (who had always had an above-average intelligence, even among her own family) grew up with a love for all things mechanical. Her parents gave her a Nintendo Entertainment System (NES) for Christmas in 1985, when she was eight, and she just loved the video games and she found them interesting, though she would often tell her parents over dinner (when Dorian was home for dinner, that is) about how she would make the game better and harder and even more interesting. As more games and consoles were created and released, Audrey kept up with them, often pleading with her parents to buy them for her, which resulted in her amassing a large collection of video games, when most other girls were collecting Barbie dolls or My Little Ponies or other such toys (then, later, while other girls were worrying about makeup and whatever clothes were in style, Audrey was still playing video games and trying to figure out ways to make them more exciting or more challenging). She also used her parents' computer so much for video games that they got her a personal computer of her own.

Although her family could never really understand why, Audrey also became interested in psychology. After she graduated from high school in 1996, she attended Baylor University on a scholarship. As a result of earning credits through Advanced Placement classes, as well as regularly taking 18 credit hours per semester and taking classes throughout the summers, Audrey graduated after only two years with a B. A. in Psychology. Instead of continuing on toward a Ph.D. (as her parents had expected), she instead opted to pursue a career in her first love: the video game industry. She worked her way up the ladder at id Software, eventually making her way up to a game designer before she left the company in 2003 and began working for Better Than Life Digital as a game designer. In mid-2006, she was promoted (much to her joy) to the position of Lead Game Designer.